Per pixel alpha blending?

BlitzMax Forums/BlitzMax Programming/Per pixel alpha blending?

Is there a way in BlitzMax to do per pixel alpha blending (other than doing it by hand, pixel by pixel)?

Solution needs to work with both DX and OpenGL driver.

SetBlend AlphaBlend.

DOH!

I forgot to use SetBlend in my per-pixel tests! :D

Thanks!