Hi, I am making an XSI to Blitz (well just outputs it to an ascii text file, so parsers can be written in many languages) simple pipeline.
This is mainly for just Collision Geometry (with selectable types) and animated cameras and lights. Basically my current plan is to set it out like:
Collision geometry is put into a model that you want to export (CollGroup). Each object inside that model will have its own property window, where you can set the collision type number
Then when the exporter runs, it will only output the geometry in that model as collision geometry.
Same with Lights and Cameras.
This is mainly for just Collision Geometry (with selectable types) and animated cameras and lights. Basically my current plan is to set it out like:
Collision geometry is put into a model that you want to export (CollGroup). Each object inside that model will have its own property window, where you can set the collision type number
Then when the exporter runs, it will only output the geometry in that model as collision geometry.
Same with Lights and Cameras.