I am currently working on a new VIS compiler for custerized maps. If the map contains Alpha transparent parts, it takes 2 passes to scan the VIS data, one time with the semitransparent parts fully opaque, and a second time fully transparent (because of the ICU method). However, for this reason I need to replace all brushes that are semitransparent. It's no problem to replace a certain brush, but how do I determine the Alpha-ness of an existing brush that was loaded with the map mesh? I see the BrushAlpha Command to set this Alpha value, but how to read it?
(I already tried halos LoadB3D Code he posted one upon a time in the code archive and then deleted again :) (you see, it's always a good idea to save things locally) but the code seems to fail to load a giles exported B3D map for some reason)
(I already tried halos LoadB3D Code he posted one upon a time in the code archive and then deleted again :) (you see, it's always a good idea to save things locally) but the code seems to fail to load a giles exported B3D map for some reason)