Box modelling vs. polygon modelling

Miscellaneous Forums/Content Creation Tools/Box modelling vs. polygon modelling

Has anyone experienced box modelling and the kind of modelling shown here?--- http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/zmod.html



I only have experience with box modelling and it can be a pain to keep having to adjust vertices until they look right - while running the risk of ruining the model - where the polygon technique looks like it is less risky.
But its also a pain to have to click 3 times just to create one triangle in milkshape.

I am an extrude and tweeker kinda guy

Box modelling is good, if you have the eye for it.

Just like the many other techniques, you need a decent eye for what your creating otherwise it becomes a pain regardless.

My modeller uses nothing but box modelling and it works really well for him.

I'm a mix of both, basically. I'll make a model and then delete portions of it, re-model it seperately, then piece it back together.

Same as Noel.. Box modelling can only take you so far in my experience, and the rest is done "by hand".. especially with low-poly game models.

I've modeled both ways, and also metaballs, etc. Don't stick to one only thing...

I mainly model by cross sections of extruded edges.