My game currently gives up a Memory Access Violation when the program ends (via the End command). This only happens in the executable and the game runs perfectly fine through the editor and when in debug mode.
So my question is: What could cause this crash?
Is it objects that weren't removed in the game (like types or entity's)? Or is there something else I am probably missing.
So my question is: What could cause this crash?
Is it objects that weren't removed in the game (like types or entity's)? Or is there something else I am probably missing.