Not that this has anything to do with this forum but man, is this stuff fast!
I am in the middle of porting my scripting engine from Blitz3d over to Blitzmax and I must say, I tested some very complex operations and was able to perform 10,000 of those complex operations in less then 2ms. Mind you thats keeping all functionality inside of the objects and their methods. Each operation I update a few linked lists, change around some variables and assign pointers.
Man, that is fast stuff.
I am in the middle of porting my scripting engine from Blitz3d over to Blitzmax and I must say, I tested some very complex operations and was able to perform 10,000 of those complex operations in less then 2ms. Mind you thats keeping all functionality inside of the objects and their methods. Each operation I update a few linked lists, change around some variables and assign pointers.
Man, that is fast stuff.