Through a rather long story (which I won't waste your time by writing here), I was stricken by a rather good game idea. It started off with a graphics idea, then, after 8 hours in a zen-like state, it expanded to a full game. Quite fun :)
Anyway, what I need help with: I can not figure out how to make a shiny glass orb. I have done my own attempt with a spheremap, and it looks awful. The shininess is way too dull, and it all looks very boring.
Here is media/gfx/orb/spheremap:
And another one I tried that may look better:
So... Can I get some help with doing decent shiny glass orbs? Like this image: http://images.google.com/images?q=tbn:AieH844UI7AJ:http://www.spdesign.co.uk/links/Final.jpg , except transparent (and a tiny bit more shininess, and I don't mind at all if it has one less spot).
(Quite obviously, I know nothing about this stuff)
Anyway, what I need help with: I can not figure out how to make a shiny glass orb. I have done my own attempt with a spheremap, and it looks awful. The shininess is way too dull, and it all looks very boring.
;Graphics concept ;'Go' style TBS game ;Do not use this particular file for the main module like you always do... Y`idiot. AppTitle "Graphics concept - 'Go' style TBS game" Graphics3D 800,600,0,2 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,0,10,0 ;AmbientLight 200,200,200 light=CreateLight(2) PositionEntity light,5,5,-2 char=CreateSphere();LoadMesh("media\meshes\characterA.3ds") brushMain=CreateBrush() BrushAlpha brushMain,0.2 sphereMap=LoadTexture("media\gfx\orb_spheremap.png",67) BrushTexture brushMain,sphereMap PaintEntity char,brushMain PositionEntity char,0,1,8 box=CreateCube() EntityColor box,150,150,150 PositionEntity box,0,-10,0 ScaleEntity box,10,10,10 While Not KeyDown(1) TurnEntity camera,MouseYSpeed()/2,-MouseXSpeed()/2,0 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 Local moveSpeed# ;Controlled with Shift key If KeyDown(42) Then moveSpeed#=0.05 Else moveSpeed#=0.2 If KeyDown(30) Then MoveEntity camera,-moveSpeed,0,0 If KeyDown(32) Then MoveEntity camera,moveSpeed,0,0 If KeyDown(17) Then MoveEntity camera,0,0,moveSpeed If KeyDown(31) Then MoveEntity camera,0,0,-moveSpeed RenderWorld Flip Wend End
Here is media/gfx/orb/spheremap:

And another one I tried that may look better:

So... Can I get some help with doing decent shiny glass orbs? Like this image: http://images.google.com/images?q=tbn:AieH844UI7AJ:http://www.spdesign.co.uk/links/Final.jpg , except transparent (and a tiny bit more shininess, and I don't mind at all if it has one less spot).
(Quite obviously, I know nothing about this stuff)