I'm mainly developing the engine for my game, so I'm not all that concerned about making money off it, but I'm not entirely sure if there are many openGL coders here, or at least many who'ed be interested in taking part?
Ignore the mess of TrinityOS, I'm talking about a clean (Non-modulized, so no mingW bs required atm) build with a few working examples(Including 3ds loader atm), shaders already supported(GLSL) and I'd document each part of the engine and indicate what needs done, etc..
It could be great to have a uber powerful engine coded by a bunch of coders...in fact, I can't see how an engine coded by one guy(me or anyoneelse) can better it!
Any interest at all?
Ignore the mess of TrinityOS, I'm talking about a clean (Non-modulized, so no mingW bs required atm) build with a few working examples(Including 3ds loader atm), shaders already supported(GLSL) and I'd document each part of the engine and indicate what needs done, etc..
It could be great to have a uber powerful engine coded by a bunch of coders...in fact, I can't see how an engine coded by one guy(me or anyoneelse) can better it!
Any interest at all?