nonsolid rect again
BlitzMax Forums/BlitzMax Programming/nonsolid rect again it'll probably be faster to roll your own, since wireframe is really slow in gl usually.
(In retrospect, you probably could have coded that yourself without my help.)
function ORect( x,y,width,height ) line x,y,x+width,y line x+width,y,x+width,y+height line x,y+height,x+width,y+height line x,y,x,y+height end function
(In retrospect, you probably could have coded that yourself without my help.)
ok thanks. how would you decide to use DX or GL?
?macOS
SetGraphicsDriver GLMax2DDriver()
?Linux
SetGraphicsDriver GLMax2DDriver()
?
SetGraphicsDriver GLMax2DDriver()
?Linux
SetGraphicsDriver GLMax2DDriver()
?