So is it possible to add an alpha channel to an image, load it into blitzmax, and draw it using the alpha channel as a transparancy refference (similar to blitz3d and alpha channels of a texture)?
If so, what is the general way to go about doing it (the documents of blitzmax are very vague)?
Thanks,
If so, what is the general way to go about doing it (the documents of blitzmax are very vague)?
Thanks,