Im trying to get arrows to show in full with a masked image
now it works ok with
loadtexture("....",2) the arrows show up like i need them but in low res
when i create a texture with a mask the arrows dont show up at all! In fact the entire sprite doesn't show up.
what am i doing wrong?
now it works ok with
loadtexture("....",2) the arrows show up like i need them but in low res
when i create a texture with a mask the arrows dont show up at all! In fact the entire sprite doesn't show up.
what am i doing wrong?
mainArrowsTexture = CreateTexture(256,4096,2) ;mainArrowsTexture = LoadTexture("graphics/allow.png",4+VIDMEM) texwidth=TextureWidth(mainArrowsTexture) texheight=TextureHeight(mainArrowsTexture) SetBuffer(TextureBuffer(mainArrowsTexture)) DrawImage tmp,0,0 SetBuffer(BackBuffer())