I'm writing a Map Editor and the time has come to implement animated tiles.
Maps are currently stored as DataBanks, while tiles are basically a strip of 256 32x32 tiles.
My Editor allows maps of 8 layers, with 8 different tilesets (each layer can use a different tileset).
Any suggestions as to the best way to approach the storage of animations, and the actual system for animating the tiles?
Maps are currently stored as DataBanks, while tiles are basically a strip of 256 32x32 tiles.
My Editor allows maps of 8 layers, with 8 different tilesets (each layer can use a different tileset).
Any suggestions as to the best way to approach the storage of animations, and the actual system for animating the tiles?