anyone know how to find if an ellipsoid has hit a parrot errm I mean poly(gon)
I would like to implement lifts (not to mention collisions!) in the bsp parsing example (so you'll all benefit!)
I'm unfortunatly begining to learn more math than I want to!
I dont find coding at such a low level too rewarding...
If you search on google for collision detection you should find something fairly easily where they use ellipses as bounding objects for collision detection in bsp trees.
yes - google was my first stop. (for quite a few hours)
actually implementing this in max is another matter, the algorithms are... well mind boggling
I'm initially not too bothered with using the bsp tree, I know it is very efficient, but in the end it still boils down to checking a swept ellipsoid against a polygon (the bsp tree basically narrows the check down to a few poly's)
so I want to get ellipsoid/poly collisions working first!
Nehe has a good collision tutorial which helped me get collisions going in rifa. extern(sp?) converted it to bmax awhile back. not sure of a link.
ray/plane ray/cylinder but a start...