Does anyone know how to move a mesh's axis of rotation relative to the mesh itself without using a parent pivot point? My mesh's axis of rotation was not centered, and I wasn't getting the desired results using a pivot point.
axis of rotation
Blitz3D Forums/Blitz3D Programming/axis of rotation PositionMesh.
Failing that, you can re-export it from your modelling software. Ensure that world coords 0,0,0 in your modelling software are positioned where you want the axis to be, BEFORE you export.
Failing that, you can re-export it from your modelling software. Ensure that world coords 0,0,0 in your modelling software are positioned where you want the axis to be, BEFORE you export.
This code, which has hardly been tested, but has been used for exactly what you want, should help with that:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1364
There are probably others too, but mine is obviously the first one that came to mind.
Edit: Ah, here's another: http://www.blitzbasic.com/codearcs/codearcs.php?code=732
http://www.blitzbasic.com/codearcs/codearcs.php?code=1364
There are probably others too, but mine is obviously the first one that came to mind.
Edit: Ah, here's another: http://www.blitzbasic.com/codearcs/codearcs.php?code=732
alright. thanks