for ages I couldnt figure out why it was
displaying in seemingly random colours
basically the currently bound texture effects bglDrawText
glDisable(GL_TEXTURE_2D)
bglDrawText ....
glEnable(GL_TEXTURE_2D)
for all those who sometimes miss the obvious like me...
displaying in seemingly random colours
basically the currently bound texture effects bglDrawText
glDisable(GL_TEXTURE_2D)
bglDrawText ....
glEnable(GL_TEXTURE_2D)
for all those who sometimes miss the obvious like me...