Well I've managed to parse out and display all the level/entity models from a bsp file. I have even parsed out entities, so that when you point at a button and press space the door opens. All the door/button linking/placement is done in qeradiant as it should be.
However I'm soon to come to a screeching halt...
basically because doors move they cant be included in the static lightmapping, so they are ignored by the bsp compiler. This leaves me wondering how the H do I dynamically render a shadow for a door given multiple lightsources and that the shadow could fall on polys at differing angles.
I'm gonna plug on with the static light mapping as I cant see a problem with that, but any help would be appreciated
Once its up to a decent level I'll release an example with code
quickie demo here
http://www.traklink.com/component/option,com_docman/task,cat_view/gid,2/Itemid,2/

door after button pressed
However I'm soon to come to a screeching halt...
basically because doors move they cant be included in the static lightmapping, so they are ignored by the bsp compiler. This leaves me wondering how the H do I dynamically render a shadow for a door given multiple lightsources and that the shadow could fall on polys at differing angles.
I'm gonna plug on with the static light mapping as I cant see a problem with that, but any help would be appreciated
Once its up to a decent level I'll release an example with code
quickie demo here
http://www.traklink.com/component/option,com_docman/task,cat_view/gid,2/Itemid,2/

door after button pressed
