I am using 3dsmax, and when exporting a box (any format, 3ds, b3d or .x) the vertex count gives me:
.x : 20 vertex
.b3d : 24 vertex
.3ds: 26 vertex
I thought that boxes were formed by 8 points. What's the problem here?
P.D: I know that all the faces are change to triangles, but the vertex should remain the same...
And Other Question. When loading with loadanimmesh the vertex position are not correctly reported. They are reported as local to the original mesh, so position and rotation are not included!!!!
Any Help?
.x : 20 vertex
.b3d : 24 vertex
.3ds: 26 vertex
I thought that boxes were formed by 8 points. What's the problem here?
P.D: I know that all the faces are change to triangles, but the vertex should remain the same...
And Other Question. When loading with loadanimmesh the vertex position are not correctly reported. They are reported as local to the original mesh, so position and rotation are not included!!!!
Any Help?