When using CaptureWorld and RenderWorld tween is it only the position/rotation of the entities that's captured?
I'm asking because I use position/rotate texture for my water and it seems to work fine, but if it's not timed I might get in trouble on some systems. If that's the case I'll just do the timing myself :)
I'm asking because I use position/rotate texture for my water and it seems to work fine, but if it's not timed I might get in trouble on some systems. If that's the case I'll just do the timing myself :)