I mean. We're using 3D hardware under the hood right? But I can't get smooth bitmaps when my alpha channel is treated as a simple colorkey.
Is the the expected behavior?
Are you using the alpha flag of
LoadTexture() ?
Or are you talking about 2D?
I'm talking about 2D :)
I'm probably going to convert it to 3D overlays instead to get it to work
I don't understand what you mean. What do you mean by "colorkey"?
Blitz uses DirectDraw for it's 2D operations which doesn't support alpha blending.
Ahh. I see. Say no more :)