In my code (with blitz fully updated to 1.10 and modules synced), I'm trying to draw a paddle on the backbuffer and make it an image called imgPaddle. This code worked on version 1.09, without the SetGraphicsDriver Command of course. Here's the code:
SetGraphicsDriver GLMax2DDriver()
Graphics 800,600
imgPaddle = CreateImage(12,64,1,DYNAMICIMAGE|MASKEDIMAGE)
Cls
DrawOval(0,0,12,12)
DrawOval(0,42,12,12)
DrawRect(0,6,2,42)
DrawRect(10,6,2,42)
SetColor(0,0,0)
DrawOval(2,2,8,8)
DrawOval(2,44,8,8)
SetColor(255,255,255)
GrabImage(imgPaddle,0,0)
While Not KeyHit(KEY_ESCAPE)
Cls
DrawImage(imgPaddle,0,0)
Flip
Wend
Can anyone test this on their computer and tell me if they get the same result (perhaps two non-white pixels drawn, certainly not the paddle)? Any help will be appreciated!
SetGraphicsDriver GLMax2DDriver()
Graphics 800,600
imgPaddle = CreateImage(12,64,1,DYNAMICIMAGE|MASKEDIMAGE)
Cls
DrawOval(0,0,12,12)
DrawOval(0,42,12,12)
DrawRect(0,6,2,42)
DrawRect(10,6,2,42)
SetColor(0,0,0)
DrawOval(2,2,8,8)
DrawOval(2,44,8,8)
SetColor(255,255,255)
GrabImage(imgPaddle,0,0)
While Not KeyHit(KEY_ESCAPE)
Cls
DrawImage(imgPaddle,0,0)
Flip
Wend
Can anyone test this on their computer and tell me if they get the same result (perhaps two non-white pixels drawn, certainly not the paddle)? Any help will be appreciated!