When I try to compile sample1, it says:
Compile Error
Identifier 'LayeredMap' not found
My output is:
Building Sample1
Compiling:Sample1.bmx
Compile Error: Identifier 'LayeredTileMap' not found
[C:/BlitzMax/SAS_Map_Editor/samples/Sample1.bmx;30;1]
Process complete
I have no idea it compiles just fine for me, did you download the sas.tilemaps module and install it?
Regarding the pre-compiled samples:
-I could not find a jump button in the game Sample4.exe. Spacebar resets the player's X/Y coordinates to 1,1. Was this intentional?
Yes, these are just simple examples.
-In Sample5.exe, the player does not seem to collide correctly with the pellets. They disappear if they even get near the top of the man's head, and they will not disappear if only the bottom of the guy's chin completely covers them. He collides with the walls as expected.
Again these are just simple examples, not production quality code.
- In sample3.exe, the orange and the grey tiles both scroll at the same speed when moving vertically. Was this intentional? Also, if you go too far to the right, the dark grey layer disappears COMPLETELY.
Both are intentional.
yes
I wish your zip file included the version number so we know what version we are getting when we download.
I assume you mean the filename as the readme contains the version number. I don't do that because I don't want to have to go around changing links in forum posts. The file will always be the most current version.
Also, I wish the link to it was at the top of your forum post instead of buried in the middle. :P
Thank you. Still can't get it to work. :(
Added a link at the very top of my forum post.
Link dead ? i just want to look ? :)
Don't use the link in WarpZone's post use the link at the top of this topic.
Unfortunately I can't say it's that good. The GUI is arcane and map-editors can be soooo much quicker and handier.
Fair enough. :) It was written mainly for me, so to each his own. This is a work in progress it will improve with time, just like it did yesterday.
In the end, I didn't manage to draw a map with it. :\ (sorry ^_^, no offence tho)
It really isn't that hard to do. :)
Over the years I developed a knack for creating map-editors in B+. The record is still 45 minutes coding for an editor with macro-editing/drawing, tile-pick, load/save etc. :P
Well I guess you don't need this one then. :) Others may or may not find it useful though. The main thing is it produces a format that can be used with my tilemaps module which makes it very easy for me to put together a map based program.
Haven't done much on that matter with BMax yet due bugging SetViewport (which is required due lack of the original DrawImageRect), there's somewhat of a workaround tho, by pre-slicing an image into chops.
What bug is that, I use SetViewport and am having no problems with it.