been trying to get Irrlicht 3de egine to work like blitz 3ds for about 2 days and got fairly far. (most impressive feature: IMouseClick(button:int))
now i'm stuck on a, should be, simple problem, i can't get an 'actor' to move 'forwed' or 'strafft' correctly.
the function goes somthing like this:
the code is above is rubbish but i'm at college and didn't bring the actual code. but the problem is i can't think how to make the 'entity' move Relative to its rotation.
thx for any help.
now i'm stuck on a, should be, simple problem, i can't get an 'actor' to move 'forwed' or 'strafft' correctly.
the function goes somthing like this:
method IMove(x:int, y:int, z:int) kvector3d = knodehandle.getposition() xx = kvetcor3d.getx() yy = kvector3d.gety() zz = kvector3d.getz() kvector3d = knodehandle.getrotation() pp = kvector3d.getx() yy = kvector3d.gety() rr = kvector3d.getz() ' x (strafft) ' y ('up') ' z (forwed) xx:+ cos(yy) * z yy:- sin(yy) * z zz:- sin(yy) * z knewpos = createvector3d(xx, yy, zz) setposition(knewpos) end method
the code is above is rubbish but i'm at college and didn't bring the actual code. but the problem is i can't think how to make the 'entity' move Relative to its rotation.
thx for any help.