I have build a small and very early Version of an Artillery style game.
The Terrain engine is based on splines and the scrolling is based on the setscale command. For the Particles I use
ParticleSky (very nice and easy Particle engine).
Now I want to hear your opinions about this.
i.e :What do you think about the Terrainshape?
What about the Shoot Physics?
Do you find bugs?
And what do you think about solving the scrolling via setscale?
Currently there are now good Graphics as backgroud or Terrain. That will come later on.
Please Download the DEMO here:
http://www.brsoftware.de.vu/DL/
The file called Arttest.rar (387kb)
THX
[edit:]
Some Screenies of a bit more advanced version.

The Terrain engine is based on splines and the scrolling is based on the setscale command. For the Particles I use
ParticleSky (very nice and easy Particle engine).
Now I want to hear your opinions about this.
i.e :What do you think about the Terrainshape?
What about the Shoot Physics?
Do you find bugs?
And what do you think about solving the scrolling via setscale?
Currently there are now good Graphics as backgroud or Terrain. That will come later on.
Please Download the DEMO here:
http://www.brsoftware.de.vu/DL/
The file called Arttest.rar (387kb)
THX
[edit:]
Some Screenies of a bit more advanced version.

