Single surface systems are pretty much the way to go when optimising 2D in 3D for Blitz3D, the BMAX 2D module is fantastic and affords pretty much everything that is needed for a 2d game...
However...
How does Max2D deal with single surfaces (with regard to the DirectX graphics driver)? Is this automatic? is it on a per texture basis? Am I barking up the wrong tree and does DirectDraw not have these limitations? And do I need a 3D card to use a Max2D application?
I hope someone can answer these questions.
Thanks.
However...
How does Max2D deal with single surfaces (with regard to the DirectX graphics driver)? Is this automatic? is it on a per texture basis? Am I barking up the wrong tree and does DirectDraw not have these limitations? And do I need a 3D card to use a Max2D application?
I hope someone can answer these questions.
Thanks.