Does anyone out there know the method in BlitzMax to initiate your program to the user's current desktop resolution? In BlitzPlus you could do it by using GraphicsWidth() and GraphicsHeight() as parameters to the first call to the Graphics command. In BlitzMax however, this no longer works as GraphicsWidth() and GraphicsHeight() simply return "0" instead of the user's current desktop resolution width/height.
Thanks in advance for your time.
Aaron
Thanks in advance for your time.
Aaron