I assume the poly target of 2000 will vary from gfx card to gfx card?
Yup.
Just roughly, what kinda hardware would 2000 apply
Modern - meaning FX/R9 and up, maybe even GF3/4 (not including MX).
But even if using 100 and 1900 polygon model would render ~just as fast it's not wise to add polygons if there isn't true need and benefit for them - total amount of polygons (well vertices) in the VRAM is a factor too. But for game characters for example it would be good to use ~2K polys instead of 1K beacuse you're not probably losing speed there at all (if it's one surface model etc).
Construct models sensibly, but IMO there's no need to try to sneeze out every last "un-optimized" polygon... unless you're developing for really ancient hw, like GF1 or something.
Our latest 3DMark05 has a "batch rendering" test so you can check yourself if your card idles and where is the limit:
Batch Size test
The Batch Size test is an all new type of test in the 3DMark series. The test basically renders a very simple scene very much unoptimized, revealing a weakness in most graphics drivers available today. Graphics IHVs have for years educated game developers to render as large batches as possible. However, it would be beneficial if the rendering of smaller batches would be optimized too. This test has been requested ever since developing 3DMark2001, but for this 3DMark version more BDP members than just one asked for it. There are six runs of this test, where 128 meshes of 128x128 quads are draw with 8, 32, 128, 512, 2048 and 32768 triangles per batch. The last two batch sizes should be considered an optimized one for most drivers today, but the smaller the batch sizes get, the slower the rendering will be. Color change state changes are done between the rendering batches to make sure DX doesn't collapse the whole rendering into a single or very few batches. Early versions of this test without the state changes caused this, and gave quite obscure results. The test therefore also is somewhat dependent on how fast the driver does rendering state changes.