I remember a while back someone posting a DLL to speed this up. It didn't seem much different in my quick test though. Has anyone cracked this?
My game renders into up to 12 largish texture per frame (for shadows and other stuff) and the copyrect seems to be a fairly major bottleneck. The shadows alone seem to account for 30% of the total FPS.
If there's a way to speed this up it would be appreciated.
My game renders into up to 12 largish texture per frame (for shadows and other stuff) and the copyrect seems to be a fairly major bottleneck. The shadows alone seem to account for 30% of the total FPS.
If there's a way to speed this up it would be appreciated.