Networking functions

BlitzMax Forums/BlitzMax Beginners Area/Networking functions

Hi everybody!

I was reading through the manual coming with the trial version of BlitzMax. The cross platform availability is a killer argument to move away from Blitz2D, but I am still missing some major networking functionality. I am less interessted in coding games, for me, BB was always a language to solve some automation tasks on windows, which need user input. So, basically a perl with a simpler gui :-)

I think better network integration with FTP/HTTP commands to import network information would be needed... or am I just blind?

Cheers,
Ralf

I think they are working on the networking module, to provide some better higher-level commands to work with, which will be nice.

Or you can make your own.

Well, Mark has recently finished work on a low level socket module, a GNet module has just been released as alpha (slightly higher level) and I think a high level game-based module is planned (JoinServer(), AddPlayer() etc), time permitting I guess.