Im wondering, is it possible to detect the IP that a port (UDP) is connceted to?
Like, for example:
ConnIP$=DottedIP$(PortConnIP%(1424))
and that will return the IP that, that port is connected to.
Is there any praticality to this?
UDP doesn't have an instant connection you just tell him to send data to an IP (in integer IP format) and on a certain port. No streams like in TCP. You just have to remember the IP and the Port the message came from.
oh ya, stupid me :P
it would be most likey possible in tcp, but i dont need it in tcp...
hmm
udpmsgport to return port of the user who sent last message and udpmsgip for the ip
actually will RecvUDPMsg() tell you the integer IP of the sender :) or will UDPMsgIP return id in dotted format?
Well, my goal is to try to figure out the ip address im connected to in half-life (that would most likely include cs, dod, and hl2 mods)
I wonder how xfire does it!?