Hi all,
One of the first things I did with B3D was to load up one of my old Quake3 BSP's. Of course I was delighted to see that the point lights I had placed all worked, I wasn't expecting the surface lighting to work because it relied on scripts.
My question is, the point lighting that I see in my BSP has been "lit" by Q3MAP during the BSP compiling stage - so am I wrong in thinking that I cannot reproduce this with createlight()? My experiments don't seem to work out as I expect, but then again, messing with Light angles, positions, cone angles, etc in blitz code is something I don't have a lot of patience for.
Cheers,
Paulo
One of the first things I did with B3D was to load up one of my old Quake3 BSP's. Of course I was delighted to see that the point lights I had placed all worked, I wasn't expecting the surface lighting to work because it relied on scripts.
My question is, the point lighting that I see in my BSP has been "lit" by Q3MAP during the BSP compiling stage - so am I wrong in thinking that I cannot reproduce this with createlight()? My experiments don't seem to work out as I expect, but then again, messing with Light angles, positions, cone angles, etc in blitz code is something I don't have a lot of patience for.
Cheers,
Paulo