This tip might be of use to someone (or maybe it's already common knowledge?), but anyway..
Been developing an app which uses masked PNG textures(loadtexture s$,2) on quads to function as buttons.
The buttons were showing their full texture colours on my ATI Radeon9800. On the target machine (some oddball ATI on-board thingy, relatively new) the textures were monochrome - the textures were displayed, but were the colour of the quad mesh.
Had to set the extra flag +1 to the loadtexture commands to have the textures appearing in full-colour. Loadtexture(s$,2+1)
This might be of use to someone...feel free to tell me I'm a damn fool and should have known this already.
Been developing an app which uses masked PNG textures(loadtexture s$,2) on quads to function as buttons.
The buttons were showing their full texture colours on my ATI Radeon9800. On the target machine (some oddball ATI on-board thingy, relatively new) the textures were monochrome - the textures were displayed, but were the colour of the quad mesh.
Had to set the extra flag +1 to the loadtexture commands to have the textures appearing in full-colour. Loadtexture(s$,2+1)
This might be of use to someone...feel free to tell me I'm a damn fool and should have known this already.