i read somewhere here some time ago that single surfaces are more efficient for the 3d system.
so then if i create a level in my 3d program, and its comprised of various objects, is there a way to jam them all into a single surface?
imagepacker doesn't seem like what i want - i need a routine i think. upon load of my level, i go down the tree, extracting my actionable objects, and what remains is the level - that should be put all onto one surface, right? so that's what i need to understand / need a routine for.
so then if i create a level in my 3d program, and its comprised of various objects, is there a way to jam them all into a single surface?
imagepacker doesn't seem like what i want - i need a routine i think. upon load of my level, i go down the tree, extracting my actionable objects, and what remains is the level - that should be put all onto one surface, right? so that's what i need to understand / need a routine for.