It rings a bell that Fredborg posted something a few months back about Gile[s] being updated or having a plugin or something which enabled people to take their lightmapped Gile[s] models back into Max. Would anyone happen to remember what it was or how you did it? I'm trying to get a b3d scene into another engine and it doesn't seem to like the .x export that Gile[s] does. Most of it is intact but a few models are ignored as containing invalid mesh data. I'm pretty sure the pandasoft .x exporter will work ok if I can get it back into Max, but I don't want to lose my lovely lightmaps.
EDIT: Bah @ Title Typo
EDIT: Bah @ Title Typo