Talking with swift about GUIs, here's a thing I don't think is possible, but swift thinks otherwise :p Can someone show me I'm wrong with an example?
The idea is to align a texture on a plane so it matches 1:1 texel:pixel, producing an image in 3D of the same clarity as the 2D source.
I've a test image here, 128 pixels square:here
Can anyone map this to a 128x128 pixel square mesh so the result when rendered in 3D with only black and white pixels of a uniform checker pattern?
The idea is to align a texture on a plane so it matches 1:1 texel:pixel, producing an image in 3D of the same clarity as the 2D source.
I've a test image here, 128 pixels square:here
Can anyone map this to a 128x128 pixel square mesh so the result when rendered in 3D with only black and white pixels of a uniform checker pattern?
