model for zombiegame

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This is a model i made for a zombiegame i'm currently working on. It's set in the 50's in America and the main character will be a Rock'n Roller...

I made a human, male model a while ago, that now is my base for all other anatomic, male models. So that's why i can't really tell how many time the modelling took. Texturing was about 3 hours, well, there still are a few parts of the texture that don't really fit (the black dots on the arm)

It's 4334 Faces, of course a bit much for ingame-use. I will scale it down to 2000 polys, as i put it into the game.







Whoa he looks scary! Nice model :-)

(Bet it would get frustrating not having a left arm...ahem)

*edit - Not sure about the red belt though.

yes.. belt got a little red... and he doesn't seem to bo closeable... or openable... i fixed it:



Dunno about the crotch geo... I'd bring it in a bit

Awesome Texture!

well done, pretty scary. Maybe reduce the saturation of the blue jeans.

Thanks fpr the crits... fixed Saturation of jeans, fits much better in the atmosphere i want to achieve.



@Bot Builder: Geo looks strange cause Polycount was reduced with an automatic tool. The Model i made as base for male anatomy has about 26.000 Polys.

I was going to say I think the texture really lets it down, you seem to be hiding the geometry under the texture rather than enhancing it.

You are right, the Texture doesn't add much detail to the model that it doesn't already have, but in fact i want to scale down polycount to about 1000 or less, with this texture on, this makes almost no visible difference.