Flip false in DirectX?

BlitzMax Forums/BlitzMax Programming/Flip false in DirectX?

Whats the DirectX equivalent of bglSetSwapInterval(0) in BlitzMax 1.10?

We don't seem to have the old flip false option anymore.

use NOSYNC as the hertz parameter of the graphics command

Otherwise you could use SetSwapInterval(0) but Pertubatios way should be the common one.

Thanks! :-)