B3D vertex alpha question

Blitz3D Forums/Blitz3D Programming/B3D vertex alpha question

When loading a b3d, if some surfaces have vertex alpha how does blitz decide which are the most dominant textures.

I thought it was brush and surface order, but the brush i am saving in the order 3 (of 6) is overpowering all the others. (except for the base layer(6) not flags 2+32)

Could it be something to do with texture color depth or one of the brush or texture flags.

From what i've found out, if you have too many textures on a mesh, the rendering order gets messed up. If that what your refering to?

theres only one texture per mesh but they get combined when loading the b3d into surfs

Well, that might cause strange issues with the surfaces in the one mesh. More specifically, i found meshes in front of the multitextured mesh, get rendered on top of some texture layers, but behind others, in other words, it was screwed :o)

http://www.blitzbasic.com/Community/posts.php?topic=47514

You can see the blue of the river being rendered on top of one of the textures/surfaces in the mesh.

yeah thats the one :)

ok now i know.. that geforces are bad, but common so i have to cater for them :( back to the ol drawyboard