When loading a b3d, if some surfaces have vertex alpha how does blitz decide which are the most dominant textures.
I thought it was brush and surface order, but the brush i am saving in the order 3 (of 6) is overpowering all the others. (except for the base layer(6) not flags 2+32)
Could it be something to do with texture color depth or one of the brush or texture flags.
I thought it was brush and surface order, but the brush i am saving in the order 3 (of 6) is overpowering all the others. (except for the base layer(6) not flags 2+32)
Could it be something to do with texture color depth or one of the brush or texture flags.