i have 2 questions:
1. y am i walking on the walls
2. y can't i jump every time i press space
if anybody could answer those that would be great
thanks, Rubiks14
1. y am i walking on the walls
2. y can't i jump every time i press space
if anybody could answer those that would be great
thanks, Rubiks14
; set up the graphics Graphics3D 800,600 ;set up the back buffer SetBuffer BackBuffer() ; some globals Global PlayerGrav# = 0.0 Global Grav# = 0.2 Global jumped = 0 ; collision groups Global PLAYER = 1 Global SCENERY = 2 ; create a light AmbientLight 255,255,255 ; create a camera Global camera = CreateCamera() ; give the camera a distance CameraRange camera,1,600 ; give the camera the same type as the pivot EntityType camera,PLAYER ; create a pivot for the camera Global camera_pivot = CreatePivot() ; give a radius to the pivot EntityRadius camera_pivot,7.5 ; make a type for the piivot EntityType camera_pivot,PLAYER ; move the player to the middle of the map PositionEntity camera_pivot,10,0,10 ; load the level Global level = LoadMesh("my little map.x") ScaleEntity level,20,20,20 EntityType level,SCENERY ; load the gun mesh Global gun = LoadMesh("gloc.3ds",camera) ; load the gun texture weapon_tex2 = LoadTexture("glocmap.jpg") ; texture the gun EntityTexture gun,weapon_tex2 ; rotate the gun RotateEntity gun,12,170,14 ; scale the gun ScaleEntity gun,0.01,0.01,0.01 ; position the gun a little behind the camera PositionEntity gun,1,-1,1.5 ; draw the gun last EntityOrder gun, -1 ; collisions Collisions PLAYER,SCENERY,2,3 Collisions SCENERY,PLAYER,2,3 ; main loop While Not KeyHit(1) MovePlayer() TurnPlayer() ; the player is moving down PlayerGrav# = PlayerGrav# - Grav# ; give gravity to the level If EntityCollided(camera_pivot,SCENERY) ; player gravity is 0 PlayerGrav# = 0.0 ; player not jumping jumped = 0 EndIf ; position the camera with the pivot PositionEntity camera,EntityX#(camera_pivot),EntityY#(camera_pivot),EntityZ#(camera_pivot) ; move the camera to current gravity force TranslateEntity camera_pivot,0,PlayerGrav#,0 ; update the world UpdateWorld ; draw the world RenderWorld ; flip the buffers Flip ; end of main loop Wend ; end of program End Function MovePlayer() ; move the player foward when player presses w If KeyDown(17) Then MoveEntity camera_pivot,0,0,2 ; move the player back when player presses s If KeyDown(31) Then MoveEntity camera_pivot,0,0,-1 ; move the player left when player presses a If KeyDown(30) Then MoveEntity camera_pivot,-2,0,0 ; move the player right when player presses d If KeyDown(32) Then MoveEntity camera_pivot,2,0,0 ; make the player jump if player presses space If KeyHit(57) And jumped = 0 ; make the player jump PlayerGrav# = 3 ; the player has jumped jumped = 1 EndIf End Function Function TurnPlayer() ; turn the player with the mouse TurnEntity camera_pivot,0,-MouseXSpeed(),0 ; make the player look up and down TurnEntity camera,MouseYSpeed(),0,0 ; z roll correction RotateEntity camera_pivot,EntityPitch#(camera_pivot),EntityYaw#(camera_pivot),0 ; z roll correction RotateEntity camera,EntityPitch#(camera),EntityYaw#(camera_pivot),0 ; move the mouse to the center of the screen MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 End Function