bglTexFromPixmap, is there a faster way of making a GLtexture from a pixmap. I have been experimenting with manipulating the data of a static pixmap and then replacing the texture using it, but it seems like its really slow, so I was wondering if there are other ways of doing it.
Also, can mipmapping be turned off. If only using 2D, is it necessary with mipmapping as I have tried calling bglTexFromPixmap with mipmapping set as false, but then my texture gets all white and nothing else, but its much faster than with it set as true.
Also, can mipmapping be turned off. If only using 2D, is it necessary with mipmapping as I have tried calling bglTexFromPixmap with mipmapping set as false, but then my texture gets all white and nothing else, but its much faster than with it set as true.