I'm going to dive into making a 3d fightining game. I think i'm going about it right, but I do have a few questions if someone wouldn't mind answering. Mainly about collisions. I'm hoping for 60 fps or so, might go down to 30 min I hope, I also expect once I finish a good 2 player split screen, to enable it for network play.
1. I plan on rendering 6 frames of animation before it readkeys,etc. Without a timer, should I use a timer, or set the fps/animation time?
2. I plan on using punch,kick, and a weapon for combat. I plan on handling the weapon collision with linepick, and using sphere to polygon collision, or should I use linepick for the punch/kick and/or create a sep childmesh to determine those collisions?
3. Since I wish to run 6 frames of animation before should I check collisions every frame and handle them every framer, or every frame, but handle them after all six frames, or just once at the end of each 6 frames?
4. I don't want to use terrains, so I'm going to use meshes instead. When walking should I always attempt to move the mesh downwards to make sure he's not floating. Or should make a type ground, with x/y/z/hieght, and check the players coordinates and adjust if neccesary?
I think that should do me. The only other things I'd be curious to know if anyones got is how much % of udp is usually lost? And if anyone has an animated mesh I could use for a start, there was a ninja somewhere, but I didn't find it.
1. I plan on rendering 6 frames of animation before it readkeys,etc. Without a timer, should I use a timer, or set the fps/animation time?
2. I plan on using punch,kick, and a weapon for combat. I plan on handling the weapon collision with linepick, and using sphere to polygon collision, or should I use linepick for the punch/kick and/or create a sep childmesh to determine those collisions?
3. Since I wish to run 6 frames of animation before should I check collisions every frame and handle them every framer, or every frame, but handle them after all six frames, or just once at the end of each 6 frames?
4. I don't want to use terrains, so I'm going to use meshes instead. When walking should I always attempt to move the mesh downwards to make sure he's not floating. Or should make a type ground, with x/y/z/hieght, and check the players coordinates and adjust if neccesary?
I think that should do me. The only other things I'd be curious to know if anyones got is how much % of udp is usually lost? And if anyone has an animated mesh I could use for a start, there was a ninja somewhere, but I didn't find it.