Hi,
I've been wondering about this for quite a while... When you creata an animation (say in milkshape3d), do you make the last frame the same as the first? If you do that, when looping the animation, blitz will play the last frame and then go to the first frame, meaning the animation will be in this state for a tiny bit too long, wouldn't it? How do you compensate for this?
In my last (still unfinished) project, I made my own animation routines which never played the last frame, it played the animation until right before the last frame and then went back to the first frame again. But I can imagine that blitz's animation routines are faster. So is there a better solution?
(I hope I made my question clear, I find it hard to explain it in English :))
I've been wondering about this for quite a while... When you creata an animation (say in milkshape3d), do you make the last frame the same as the first? If you do that, when looping the animation, blitz will play the last frame and then go to the first frame, meaning the animation will be in this state for a tiny bit too long, wouldn't it? How do you compensate for this?
In my last (still unfinished) project, I made my own animation routines which never played the last frame, it played the animation until right before the last frame and then went back to the first frame again. But I can imagine that blitz's animation routines are faster. So is there a better solution?
(I hope I made my question clear, I find it hard to explain it in English :))