Quill portals

Miscellaneous Forums/Content Creation Tools/Quill portals

I created a level with Quill 3d Mapbuilder but cannot get the portals measurements to work. My program works ok anyway. Do portals matter?

No, they don't matter. Portals are just a way to seperate large levels into smaller levels. Then what happens is that you can code your program to show only certain sections of the level. All this does is to help reduce the tris rendered while the program is running. Be sure to run the occul demo, as this has a HUD that displays the tris rendered while portals are being used, and while they aren't being used.

More Info on Quill3d portals :

http://data.forumhoster.com/forum_smiff/index.php?showtopic=11

Thanks for the advice. My level has 6 rooms joined by corridors. Do you considor that to be a large level?

It really depends on a lot of other factors.Rooms and Corridors generally are usually low polygon - a wall could just be 2 tris if the whole wall shares the same texture.
The level builder in Quill3d is very good at keeping level geometry low poly.
If you have cut-up the level using CSG for doors and windows then this will also increase the polycount.
If the rooms contain a lot of static meshes and/or other things like particle generators then this can increase the amount of tris that need to be drawn and will need to be taken into consideration as well.
I would say that a level of 6 rooms joined by corridors is a relatively small level but it does depend on just what it contains. If it is pretty much empty with simple geometry then it would be a very small level ( in terms of polygon count) indeed.