I have created a large scrolling map game. When I click build and run, I get a message "Program too big to fit in memory." Is this referring to my computer or is the program to big for BM (the same program runs in BP).
Too big to fit in memory
BlitzMax Forums/BlitzMax Beginners Area/Too big to fit in memory Uff, never incountered that error.
First thing I would do is to check the taskmanager for the memory usage and to see how much u have free.
I doubt its an bmx ide bug. Probably some memory leak in your code. - But hard to tell without more info.
First thing I would do is to check the taskmanager for the memory usage and to see how much u have free.
I doubt its an bmx ide bug. Probably some memory leak in your code. - But hard to tell without more info.
Could it be the load of the images into Video mem? If you're loading them as tiles then there's a formula somwhere for how much RAM (and I assume video RAM) they will take depending on size and colour depth. It might be why it loads into BP (i.e. into system RAM) but not Blitzmax.
I had this happen today. To solve it delete the *.debug.exe your program created last. Also, delete the .bmx directory and rebuild your app. It should work now.
My game isn't memory hungry, I think it might have something to do with a malfunction during the build process. I've also had cause to kill the build and the ide in taskmanager recently too when I used DebugStop. I can use the debugger for a few minutes then it grinds to a halt and needs killing. This might be the cause but I don't know why.
My game isn't memory hungry, I think it might have something to do with a malfunction during the build process. I've also had cause to kill the build and the ide in taskmanager recently too when I used DebugStop. I can use the debugger for a few minutes then it grinds to a halt and needs killing. This might be the cause but I don't know why.