Ok..well i have finished the first draft of my b3d importer
document - it should be of some help to anyone trying to
import the b3d models into custom game engines and apps.
I have included my old c/c++ parser code..which might
be a handy, if a little messy reference :p
Its probably got a few mistakes in it - so dont get too
excited...One thing springs to mind already, but i because
im not hosting the file, im not going to change the doc for
a while...basically i say that brushes can appear anywhere
in the hierarchy...but this obviously isnt the case..lol,
anyway - download + have a read + pass comments + mistakes
my way...thanks :] + enjoy...
+big thanks to orca for hosting this :]
http://www.republic2.net/defoc8/B3Ddocs.zip
document - it should be of some help to anyone trying to
import the b3d models into custom game engines and apps.
I have included my old c/c++ parser code..which might
be a handy, if a little messy reference :p
Its probably got a few mistakes in it - so dont get too
excited...One thing springs to mind already, but i because
im not hosting the file, im not going to change the doc for
a while...basically i say that brushes can appear anywhere
in the hierarchy...but this obviously isnt the case..lol,
anyway - download + have a read + pass comments + mistakes
my way...thanks :] + enjoy...
+big thanks to orca for hosting this :]
http://www.republic2.net/defoc8/B3Ddocs.zip