Hi all,
Say I make a mesh in Milkshape that has 3 textures. Export to B3D and then load in to blitz with LoadMesh. As long as the textures are in the same DIR as the mesh, they all load up, without LoadTexture, so I assume B3D retains the texture names and not paths. How would I use LoadTexture, if I wanted to swap just one of them? Because it would seem I can only load/apply one texture to my mesh at a time, unless I am using TextureBlend, which is not what Im trying to do at the moment. But I might want to use Textureblend on say one of the 3 textures - ulimately. Any insight in to this would be greatly appreciated.
Cheers,
Paulo
Say I make a mesh in Milkshape that has 3 textures. Export to B3D and then load in to blitz with LoadMesh. As long as the textures are in the same DIR as the mesh, they all load up, without LoadTexture, so I assume B3D retains the texture names and not paths. How would I use LoadTexture, if I wanted to swap just one of them? Because it would seem I can only load/apply one texture to my mesh at a time, unless I am using TextureBlend, which is not what Im trying to do at the moment. But I might want to use Textureblend on say one of the 3 textures - ulimately. Any insight in to this would be greatly appreciated.
Cheers,
Paulo