If frameTimer + 1000 < MilliSecs() frameTimer = MilliSecs() frameRate = frameCounter frameCounter = 0 Else frameCounter:+ 1 EndIf
So I'm computing my frameRate with that ... seems to work fine. Except I can't get over 60fps ... if I remember correctly I'd want to use a Flip False in B3D to unleash the program from the refresh rate ... I can't seem to find a way to do this in BlitzMax. Is it possible?