Hopefully someone can help out with this. Im aware that
you can hit some vert limits per surface ect. Thus
creating a MAV on renderworld.
But what puzzles me is that, when I load a model that
definatly exceeds these limits, and free it before
renderworld, i still get a MAV on renderworld.
What i want to do is take a model that can exceed the
limits.. chunk it up into peices so that the per surface
limits arent hit anymore, then free the primary entity.
However this doesnt seem to do the trick. Any info would
be appreciated.
you can hit some vert limits per surface ect. Thus
creating a MAV on renderworld.
But what puzzles me is that, when I load a model that
definatly exceeds these limits, and free it before
renderworld, i still get a MAV on renderworld.
What i want to do is take a model that can exceed the
limits.. chunk it up into peices so that the per surface
limits arent hit anymore, then free the primary entity.
However this doesnt seem to do the trick. Any info would
be appreciated.