is there a toplimit on mesh tris or is is it mem specific?
im trying to create a 256x256 quad. (gives MAV on rendworld). However when i try a multisurface quad, it can handle 6 surfaces @ 128x128 (which is oviously many more) but i dont get the MAV.
im trying to create a 256x256 quad. (gives MAV on rendworld). However when i try a multisurface quad, it can handle 6 surfaces @ 128x128 (which is oviously many more) but i dont get the MAV.