mesh tri toplimit

Blitz3D Forums/Blitz3D Programming/mesh tri toplimit

is there a toplimit on mesh tris or is is it mem specific?

im trying to create a 256x256 quad. (gives MAV on rendworld). However when i try a multisurface quad, it can handle 6 surfaces @ 128x128 (which is oviously many more) but i dont get the MAV.

I think you're limited to 65535 verts per surface.

256x256 is 65536 verts!

that makes sense thx