Could Blitz Support post some type of specifics about the limits of the future 3d engine?
What I am looking for is any information on polycounts, amount of bones assigned to a single vertex, anything that should be known to for modeling/animation.
Why? Content can take forever to design/build... so it would be nice to get a jump start while the 3d engine is still being built.
Thanks.
What I am looking for is any information on polycounts, amount of bones assigned to a single vertex, anything that should be known to for modeling/animation.
Why? Content can take forever to design/build... so it would be nice to get a jump start while the 3d engine is still being built.
Thanks.