Hi there. Quick question.
Is there any way to completely disable Blitz3D's collision checking system?
For argument's sake let's say my game is "grid" based so all collision can be handled with lookup tables. Let's say I want to use lots of surfaces and I don't want collision checks done on those surfaces. Any way to improve performance by disabling collision checks?
Thanks in advance,
Orgy
Is there any way to completely disable Blitz3D's collision checking system?
For argument's sake let's say my game is "grid" based so all collision can be handled with lookup tables. Let's say I want to use lots of surfaces and I don't want collision checks done on those surfaces. Any way to improve performance by disabling collision checks?
Thanks in advance,
Orgy